When the concept of cable television was first introduced many in the public
sector scoffed at the idea. After all the only thing you need to get TV in the
comfort of your living room is a set of rabbit ears or rooftop antenna and a bit
or tweaking and your programs are free. The question came up of how do you
justify charging for something that as free. The answer came in expanded
programming. First unedited movies and sports unavailable on regular broadcast
TV. The biggest paradigm shift in entertainment in several decades occurred with
the invention of niche stations. Instead of trying to come up with programs that
can reach the largest possible demographic these new smaller channels were able
to focus on the specific requirements of a smaller, loyal audience. Science
fiction and fantasy series traditionally didn’t do well on broadcast networks.
In order to be true to the tenants of the genre the stories and situations are
too farfetched to be accepted by a broad spectrum demographic. Enter the SyFy
Channel. Finally the legion of loyal fans of Science fiction this channel
provides a place where the imagination is actively encouraged to flourish. The
result has been not only some of the best programs of the genre to hit
television but programs that have made a significant impact on Sci-Fi at large.
Like many niche network SyFy avoids the traditional summer reruns with a slate
of original programming for these months. One that is particularly imaginative
is the one whose second season is considered here; ‘Warehouse 13’. It does
‘borrow’ from several well defined films and TV shows but in this case it is
like a master chef using ingredients commonly found in any well stocked kitchen
blending them, preparing them and ultimately presenting them in a novel,
innovative way. Besides being incredibly good television ‘Warehouse 13’ is a
breath of fresh air for science fiction. It is quickly paced with off best
settings and fully developed characters populating a world like our own but with
a decidedly enjoyable twist. The third season is just on the horizon so this is
the perfect time to get requited with this summer delight.
For Secret Service agents Pete Lattimer (Eddie McClintock) and Myka Bering
(Joanne Kelly) their reassignment to a warehouse literally in the middle of
nowhere appeared to be the ultimate in career suicide. The pair didn’t realize
that Warehouse 13 was the latest in a long line, 13 to be precise, of storage
facilities for some of the most amazing and potentially dangerous artifacts
mankind as ever encountered. The first season was introducing Pete and Myka, as
well as the audience, to this bizarre world. Now that we all are fairly well
acclimated the second season was free to expand the focus to provide expository
information and a direction to take future episodes. One driving force
introduced in this season is that the Warehouse system is ancient. Warehouse 2
was part of the Library of Alexandria and Warehouse 12 as located in the
previous seat of power and innovation, Great Britain. This sets a solid
foundation for the introduction of the all important artifacts. These odd
devices are the heart of the series. Each one is tied to a turning point in
history or what is generally perceived as mythology. Each one is imbued with
some mystical power or supernatural ability. The current curator of the
warehouse and former agent is Artie Nielsen (Saul Rubinek). This season goes
into the accusations that Artie stole artifacts for personal gain. This theme
would be reflected in the first season’s persistent villain. In this season the
wildcard is introduced in the curvaceous figure of H.G. Wells (Jamie Murray)
this is the same character usually depicted as male with the famous time
machine. She started out in the 19th century as an apprentice agent
for the Warehouse 12, a position she tries to reestablish this season. The
current position of apprentice falls to Claudia Donovan (Allison Scagliotti).
She is an incredibly talented hacker and has a dangerously naive view of
everything in the Warehouse. She may be fated to take over as caretaker for the
Warehouse when Irene Frederic (C. C. H. Pounder) steps down (dies) from that
position. Claudia also provides a relationship connection with another of SyFy’s
most popular series, ‘Eureka’.
The inherent danger to a series based on a weekly parade of fantastic devices
is to let them assume complete control if each episode and subsequently the
overall direction of the series. This is beautifully avoided by the way the show
is drawn as a character driven story. There is conflicting vibes coming from
Pete and Myka. She is a control freak while he prefers to follow his gut
instincts. This is juxtaposed to the undeniable chemistry that develops over the
course of the series. Mrs. Frederic represents the senior management connecting
the supernatural to the bureaucratic. Artie is the father figure of sorts and
serves as middle management while Claudia is youthful enthusiasm with a hint of
rebellion. The entertainment value of the series is augmented by the artifacts
but definitely driven by the development and interaction of the characters. So
far each season contains a central mystery that is carefully enfolded from one
episode to the next. This leaves room for each individual episode to range from
playful to intriguing. Underlying it all there is as great steam punk look that
permeates the entire show. This is particularly evident in their side arm ‘The T
Tesla Gun an electromagnetic stun gun invented by Nikola Tesla of the
‘Farnsworth’ sort of a two way portable video call devise from the inventor of
modern television Philo Farnsworth. This unique yet readily discernable style
helps to bind together the numerous eras and mystics components that are infused
in the artifacts. The look is particularly evident with Artie’s office with his
keyboard and view screen.
Deleted Scenes
Gag Reel
Episode Commentaries with Cast & Crew
Video Blogs
Photo Gallery
A Thrilleromedy:
The Cast And Crew Of Warehouse 13 Discuss The Evolution Of The Show And
Expand On The Relationships Of The Characters.
A Stitch In Time:
Get To Know The Team's Unexpected New Nemesis, The Time-Travelling H.G. Wells
(No, Not That H.G. Wells!), Who's Not At All Who She Appears To Be.
Designing The Warehouse:
Discover The Inspirations Behind The Design Of The Warehouse And The Artifacts
It Contains.
EUREKA Crossover Episode: Crossing Over
Overall this is one of the best things on television and will be a DVD set
you return to whenever you need a to have some fun.